Zoom transition
Watch as an animation →You get sucked into a single point on the screen, or pulled out of it, and flow into the next scene.
Sky to ground, map to location, into a window.
Match direction and speed: end A with "rapid push-in toward the town square below" and start B with "camera keeps descending, ending close on the square". Add zoom and blur to the 3 to 5 frames before and after the cut (xfade=zoomin). This is the standard fix for the sky-to-ground teleport.
Two-shot sequence: Shot 1, aerial view of a snowy mountain village, the camera makes a rapid push-in toward a lit cabin window, 3 seconds; Shot 2 continues the same fast push-in through the window and settles on a warm close-up of a crackling fireplace, 3 seconds. Add a whoosh at the cut.
Dom the AI Tutor — Cosmic Hyper-Zoom (Space to Street) chapter